Dragon Boy Game

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The Casual Diablo Game: Dragon Boy

Dungeon crawling is a long honored and cherished RPG tradition, and while it has persisted in so many forms in so many games over the years, it is without any doubt that Blizzard’s Diablo series is one of the most influential and innovate of them all. So to say that the browser based flash game Dragon Boy is a Diablo-styled game is not a poke at ‘unoriginality’ but a nod at the idea that this game is trying to bring something bigger to the more casual Flash platform. With plenty of stages, grinding to do, enemies to kill, and of course, loot to scavenge, Dragon Boy manages to bring the some of the finest elements of dungeon crawling to your computer.

Now, if you’re looking for a really hardcore game that offers a gameplay that comes close to the epic dungeon crawling machinations of Diablo, you’re actually better off with core titles (Torchlight is a favorite in this regard). But if all you’ve got is a humble netbook, a wee bit of RAM, and a decent browser, then Dragon Boy might just be that quick gulp of water for quenching an immediate thirst (you would still want something else in the long run). That game is set-up in absolute simplicity: enter the field map, kill all enemies, grab all the loot, return to town, sell loot, return to field map. It is a basic process that is both rewarding and addictive, and Dragon Manages to do it well.

The biggest drawback of this flash game is the artwork –simple, flat, and hardly anything of note, the graphics make the game feel as if it were a relic of the earliest days of Flash; it isn’t, but the visuals are just too dated to say otherwise. The music also suffers from the same bland fanfare that most other Flash games do (as for the sound effects, they’ve been taken straight from the assets of Diablo). At the same time, not all game developers have either artistic or musical talent to complement their coding and game design skills.

And that is where Dragon Boy manages to do fairly well. The game mechanics are simple yet elegant: just click on anything in town and you do not have to even wait till your character move close to it, the interaction is instant. The convenience may seem insignificant, but the overall idea is that everything in this game is so streamlined that the effects all cascade together into a single smooth operation for the entire game.

The game also takes out the guesswork and franticness of managing skills –with two NPCs accompanying your character, spells are automated, and all you have to do is to focus on whacking the enemies with whatever melee weapon you have equipped. While the lack of other classes does feel a little constricting (a simple long range archer would have been nice), the enemy variants are designed to be fought with simple melee tactics. Just do not expect to be able to dodge or maneuver quickly in this game, if there is one issue that the developer failed to polish, it would be the movement and aiming controls.

Overall, we like Dragon Boy enough to make it a recommended title. Don’t expect to find yourself wanting to come back to after a full afternoon’s worth of playing though. While it is enough to keep you hooked into playing after you’ve started, the eventual slow grind, and the lack of an enjoyable storyline makes this something that is hard to return to. Again, D-Boy makes for a fine hour-long, dungeon crawling-satisfier, but nothing more than that.